5 Facebook social commerce tools to check out

2 Mar

My Payvment Facebook shop is up and running

I’ve been playing around with Payvment recently on my, self styled, Facebook Public Figure profile.

There is of course competition, and I’ve highlighted the main contenders below:

Payvment - http://payvment.com/facebook/

Milyoni - http://www.milyoni.com/

Alvendi - http://www.alvenda.com/

UsableNet - http://www.usablenet.com/the-platform/usablenet-facebook/

Wishpot – http://www.wishpot.com

Of these, Wishpot is worth highlighting for bigger brands as it doesn’t try to rebuild the full ecommerce experience within the Facebook channel. For getting started with social likes around products it looks the right product.

Fabio De Bernardi, the European evangelist for the product, told me  ”Wishpot decided NOT to follow the usual approach but rather to be a storefront which redirects to the merchants ecommerce to finish the transaction. This was because of several factors, among which ease of integration (which helps keeping costs down), to avoid reducing traffic to the merchant’s site and to allow the merchant to get people’s sign ups (when needed)”

Notwithstanding Wishpot for companies with existing ecommerce sites, my personal storefront is up and running with Payvment, visit my Facebook shop and buy your first product within Facebook – for just £2 I’ll give you a cheery wave and a smile, digitally if necessary!

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Should social media be reclassified as a weapon?

28 Feb

Software can be a weapon too, as the PGP encryption code once was

 

It’s a strange statement but social media is being used in revolutions across the Middle East and not just to report on what is happening. It’s also part of the cause.

Let’s look at the facts!

  • Mass media, in this case radio, was used effectively in Nazi germany as a propaganda tool. It is a weapon.
  • Software can be a weapon: PGP (an encryption standard) that gave citizens miltary class secure person to person communication ability – was outlawed for export from the USA (see t-shirt above)
  • The Internet itself is military by original design.
  • Social media gives citizens the power of mass media – to be able to publish content with unlimited distribution.
  • Governments across the Middle East are closing down access to social media.
  • So clearly governments see social media as a weapon.

Q.E.D…. Social Media is a Weapon

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Introducing the Petal model of social engagement

22 Feb

Petal Model for Social Engagement

I want to introduce a new model for planning social engagement around your application or page. I’m calling it the Petal Model as it has four ‘petals’ that you need to think about when designing for social.

The diagram above shows the model, now here’s the explanation!

Discovery – this is where completely new users find out about your page or app.  This might be media traffic driving or from another channel (website or email for example)

Active Viral Loop - this is how users will get their friends to engage. It’s active because it requires the user to do something additional to entice their friends in – it might be publishing a post on their wall or inviting a friend to join in a game.

Passive Viral Loop – this is how friends discover the application indirectly – for example seeing a friend in the leaderboard, seeing that a user has invited a mutual friend and clicking in to see what the fuss is about.

Positive Daily Loop – this is a reward a user can get each day they return to the application. Typically this might be a daily virtual coin bonus or in an online farm this might be some crops that can be harvested.

Negative Daily Loop – this is the penalty for what happens if you don’t return. In our online farm this might be that the crops die, the farmyard overgrows with weeds and so on.

By considering all four types of loops in a social application you will be well on your way to ensuring you are maximising your social engagement and the spread of your application.

Don’t forget that just as a flower can have many petals, there is no limit to the number of petals you have in your application.

As an exercise, why not look at a game like FrontierVille and count the loops you can find – you may be surprised just how many there are…

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What social networks will survive in the future?

16 Feb

Path is one new social network competing for our attention

This is a question we’re always asked.  It’s usually phrased as “what comes after Facebook” but the sentiment is the same.

I think the key response is that social networks in some form or other are here to stay.

A social network is a digital mapping of your relationships and  tools to communicate with them.

I believe that in the future most users will want to maintain the following social networks of these approximate sizes:

  1. A social network (120 friends and family) for general communications
  2. An email network (400) for direct person to person communications
  3. A telephone network (16) for your most important friends
  4. A business network (50-100 people) for people you do business with
  5. A games network (5-10 people) for people you play games with.
  6. A number of specific interest networks (10-1000) people (eg. sports, religion, hobbies, special interest groups)

From a strategic point of view you can see the major networks competing to provide more features – Facebook is launching email to take control of both your social and email network for example. Google just tried to buy Path for an eye-watering $120m.

They will always be competing with new social networks will continue to spring up as technology changes – for example Path is a social network designed around your location, Blippy is a social network around what you purchase.

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What is copyright in the digital age?

7 Feb

Take this video – its a great spoof of Masterchef videos remixed with new images

Is this copyright fraud or not?

 

[Toby is on holiday this week]

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Would online loyalty cards improve your quality of life? Social CRM thinks so.

1 Feb

Tesco Clubcard - a 'win-win' for consumers and retailer alike

On the face of it, a sophisticated loyalty card scheme, such as Tesco Clubcard, only really benefits the consumer by offering price advantages. For those that take a little time to consider and use the vouchers that means money off. Well we all like that.

However, I wonder whether there are more benefits such as being prompted to buy products that you forgot last week, or even new products that you had never considered using before. There is an added benefit of relevance that we often disregard but still matters. Indeed it could matter more than price.

Let’s take a fictional Susie shopper. One week, she buys Arial powder for the washing machine and a bottle of Sunsilk shampoo. She uses her loyalty card so Tesco, or another supermarket knows what she has bought.

Overnight, the data analysis engines run and they find that there are “holes in her basket” – products she didn’t buy. These holes represent upselling opportunities for the retailer. So, in her next batch of vouchers, she is offered £1 off Sunsilk’s conditioner and 50p off a bottle of Comfort to improve the softness of her clothes wash. Susie then uses her vouchers and buys these companion products and, low and behold, her hair is shinier and her clothes are softer.

The retailer might argue, fairly reasonably, that these tangible benefits have improved her standard of living above that of her friends. Lots of tangible benefits together can improve ones quality of life – she feels happier, cleaner, more beautiful and so on.

The new opportunity for online marketers is to combine point-of-sales information (perhaps via e-commerce) with social data and social advertising from sites such as Facebook, to deliver a similar opportunity for consumers, only online.

There is of course a privacy argument and such schemes should always be on an “opt-in” basis but for those that do, there is the added advantage of having relevant adverts served, at the right time, at the right price, for products and services we might actually want.

To see this in action we only need to look to the online games companies. In games such as Farmville it’s standard practice to understand the current status of a player (whether they have a barn or not for example), what they are trying to achieve (trying to get to the next level) and to make them an offer so they can short cut by paying a small fee (£2 to upgrade to a barn and make it to level 6).

The games companies can achieve this because they control everything – the status, the objectives and the marketplace (not to mention the currency and prices…). For ordinary companies they may only see one piece of the puzzle which is why Social data becomes so important.

Using, on an opt in basis, social data from sites such as Facebook, combined with activity data from platforms such as Syncapse Platform, we can start to build a picture of our customer and make them advertising offers entirely relevant to them individually – “you just got engaged? I see you’ve been looking at our Maldives pages? Here’s ten reasons why you should choose the Maldives and a great offer on our honeymoon packages”. Or perhaps we want to prevent customer churn – “I see you’ve been buying pet food from us but you’ve just become a fan of our competitor store – what have we done? Here’s some vouchers to lure you back!”

Yes it does get creepy. Yes it requires significant privacy controls in place throughout the digital experience – but it provides an a new way to reach consumers for marketers and for consumers it might just bring the benefits of loyalty cards to other places in the market. What do you think? Creepy or Convenient?

Now for me, I’ve just organized a dinner party on Facebook, who is offering me my money off wine vouchers…!

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Rockmelt fails to lift the crowd

27 Jan


RockMelt is a hyped new version of an integrated web browser targeted at a consumer who wants to bring the social web with them wherever they go. Like its always-just-about-failing predecessor, Flock, that made it’s name with neat ways to surf photos in the days before Facebook, the RockMelt browser has added side-bars and plugins which show Twitter and facebook news feeds as you browse the web.

It won’t succeed for two main reasons, and they are not to do with it’s functionality, it’s more fundamental than that:

- firstly modern browsers, like Chrome, now come with sophisticated plugin technology so techies like me can customise their browser to exactly suit them. For instance, I’ve added a password generator tool, GetGlue social bookmarking and OneLogin single sign on to my chrome browser for example. For techies, RockMelt doesn’t provide anything really new, simply a browser already clogged up with add ons that I may or may not choose to use.

And second, this is the sucker punch, is market adoption of new browsers is notoriously tricky – the sort of user that might use a ready-for-social browser like RockMelt has never installed a new browser in their life, in fact there’s a pretty good chance they can’t distinguish between the Internet, the web, google search and Internet explorer. They all do the same thing….. Don’t they?!

So, sorry RockMelt, thanks for playing, but go and write a cool plugin for chrome instead, get a serious early adopter tech following, then maybe Google will buy you in its quest to understand what all the fuss about social is..

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Crowdsourcing worked for us

10 Jan

The Nudge Logo we eventually launched the company with

It’s a little known fact that the popular Nudge logo above actually started life as a crowdsourced design.

Crowdsourcing using 99designs.com, a popular web 2.0 site, involves running a design competition over a week where all the participants can see other entries.  The person running the competition can feedback immediately a new logo design is posted, so ensuring a fast  iterative loop that the whole crowd participating in the competition can benefit from.

In Nudge’s case the final logo was finished off by Nudge creative director Steve Folkes but the main idea – using the letters n and u to create a gentle sense of nudging movement came from the crowd (credit here to the competition winner Tim Shundo)

Now Nudge has been successfully acquired by  Syncapse, I can definitely say crowdsourcing worked for us. Thank you everyone!

Here’s Tim’s winning design below:

Winning entry for the 99designs Nudge Logo competition by Tim Shundo

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Why Flipboard matters

4 Jan

Flipboard brings you a new way to browse Facebook stories

In an old post I highlighted social media’s ability to stop information overload by throttling the news feed: tools like Facebook automatically choose the stories that are most likely to introduce me.

However for many social media users it is the ability to see all the news as published by friends that is attractive.  Twitter users are past masters at processing hundreds of tweets per hour to pick out the ones that matter.

If you are in the latter camp and full scale information “waterboarding” is your preference, then Flipboard is the tool for you  - not only does it display everything and let you flick through it fast; it automatically converts the stories your friends share on Facebook and displays  the source material – a youtube  link becomes the youtube video itself, a Sky News wall post link  shows the article from the website.

The smooth “flip action” is great: you use your finger to turn the pages and this makes for a fantastic news browsing experience – for me its world news with my Facebook friends updates thrown in.

In a recent edition of Little Nudge I recommended dusting off your Google Reader account and getting it set up with the right news feeds to your taste whether celebrity, tech or financial.  Flipboard is one of the reasons – look at how it transforms your Google Reader news into a very readable newspaper below:

Flipboard makes a great looking newspaper, on the fly

The message for social media marketers in 2011 is clear – don’t expect your Facebook fans or blog readers just to be looking at your stories via the web – they may be using their Ipad and flipping through at an even faster rate than you realise.

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A few good quotes from Virtual Goods World Europe

17 Dec

Just getting round to blogging my notes from the conference and I came across a list of quotes from some of the key players at Virtual Goods World Europe.  They make good reading in themselves and give a feel for what went on:

“ARPU (Average Revenue Per User) went through the roof when item sales were introduced to Everquest” – Anthony Royce, Global Brand Manager, Sony Online Entertainment

“They have to be a player before they become a payer”

“A/B test everything, always” - Jesse Janosov

“Kid’s don’t gift” – Anthony Royce

“You can sell $400 virtual items to 15-24 year old males to virtually kill each other ” – Matt Mikaly, CEO, Sportplay Media

“People spend for Status, Access and Scarcity” John Cahill, CEO, Meez

“Context in which a virtual good is used determines the value of the virtual good” – Juko Hamai (quoted at the conference)

“Virtual Goods mechanisms commodotise user attention” – John Cole, CEO, Adknowledge UK

“Users become invested in their virtual identity” – John Cahill, Meez

My winner is Jesse’s “A/B test everything, always.”  The more you test, the more you know about your customers and so you can provide them the right virtual goods at the right time – this allows us to provide contextual offers. This is where exactly the right virtual good is offered at the right time. It’s so the way forward – “want to kill that particular dragon, pay now, get this  potion and get the 30% more power you need”…

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